Tinker A/B testing

by Kondasamy Jayaraman · drawn with Colorfigures by April Zhu

Saved addresses: 14 days, 5,600 shoppers per checkout.day 14 of 14 · A 10.6% · B 12.0% · A returns 5.1% · B returns 3.9%

Chapter 7 of 7

Ship, keep testing or stop

Five experiments finished this month, each run to its planned end with no peeking. The owner wants a decision on each.

This chapter: Which experiments ship, which keep testing, and which stop?

About this chapter

You will learn

  • Apply one rule to every experiment
  • Why underpowered is not the same as no effect
  • Why a rule can still ship a lucky win

Words you’ll meet

Decision rule
A rule written before the results come in, saying what each kind of result leads to.

Step 1 of 2

The : ship if significant and returns hold; keep testing if underpowered; otherwise stop.

Decide all 5.

1 of 5 follow the rule NOT YET

A test needs 14,400 shoppers per checkout to find a 1-point change most of the time.

  • Buying +1.4 points (+0.3 to +2.6): significant · returns hold · 5,600 shoppers each (underpowered)

  • Buying +0.4 points (−0.7 to +1.6): not significant · returns hold · 5,600 shoppers each (underpowered)

  • Buying +1.5 points (+0.4 to +2.7): significant · returns up · 5,600 shoppers each (underpowered)

  • Buying +0.1 points (−0.6 to +0.7): not significant · returns hold · 16,800 shoppers each

  • Buying +1.0 points (+0.4 to +1.7): significant · returns hold · 16,800 shoppers each

Simulated shoppers: Larkspur’s own traffic and rates, drawn from fixed seeds, not data from any real shop.